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Team Building Doesn't Have to Be Awkward

Team Building Doesn't Have to Be Awkward

Trish·Content & Community
March 25, 2025
5 min read

The year was 2019. I was sitting on the floor of a hotel ballroom, blindfolded, holding a piece of string, being told to "form a perfect square using only verbal communication." There were 40 of us. Someone was stepping on my hand. Our facilitator kept saying things like "trust the process" and "lean into the discomfort."

Reader, I did not lean into the discomfort. I leaned into my resignation letter.

Okay, I didn't actually quit over a team building exercise. But I came close. And based on the conversations I've had with hundreds of people about their worst work experiences, I am far from alone.

Why most team building is terrible

The team building industry has a dirty secret. Most of the "classic" activities weren't designed based on any evidence about what actually builds trust or improves teamwork. They were designed to be easy for facilitators to run at scale.

Trust falls? Invented for therapy settings, then borrowed by corporate trainers who needed something that worked for groups of 50. Two truths and a lie? A party game dressed up as professional development. Escape rooms are fun, but let's stop pretending that solving a puzzle about a fake murder is going to improve your team's sprint velocity.

The problem isn't that these activities are inherently bad. Some people genuinely enjoy escape rooms, and that's fine. The problem is the framing. When you label something "team building," you prime people to expect something cringe-worthy. The phrase itself has become a warning label.

A 2023 survey by BambooHR found that 31% of employees would rather do extra work than participate in a mandatory team building activity. That number jumped to 43% for employees under 30.

What actually works

The best team building doesn't feel like team building. It feels like hanging out.

I've watched this play out dozens of times. A group of coworkers who groan at the phrase "team bonding exercise" will happily spend three hours at a brewery together, talking about everything from weekend plans to career goals to that one bug that's been driving the engineering team insane for months. No facilitator needed. No structured activity. Just good food, drinks, and the space to be human.

A product design team in San Francisco stopped doing formal team building entirely. Instead, they started a monthly "adventure club" where one person picks an activity, any activity, and everyone who wants to shows up. They've done hikes, museum visits, a Giants game, a pottery class, and one memorable trip to an axe-throwing bar that the VP of Design still talks about.

Participation averages 75%. Their previous structured team building events averaged 50%, and that was when attendance was "strongly encouraged" (read: mandatory in everything but name).

The three principles of non-awkward team building

After years of both planning and enduring team events, I've noticed three things that separate the good ones from the painful ones.

People chose to be there. Nothing kills the vibe faster than mandatory fun. The best events have opt-in attendance and still fill up because people actually want to go. If you can't fill an event without making it mandatory, that's feedback about the event, not about your team.

The activity is a backdrop, not the focus. Bowling works because you spend 90% of the time hanging out and 10% throwing a ball. A ropes course doesn't work because you spend 90% of the time doing the thing and 10% actually talking. Good team activities create space for conversation. Bad ones fill every second with structured tasks.

Nobody is performing. No going around the room sharing fun facts. No "vulnerability exercises" with people you barely know. The moment someone feels like they're being asked to perform authenticity, the whole thing falls apart.

We replaced our annual team building retreat with a monthly casual dinner and our team satisfaction scores went up. Less effort, better results. Go figure.

Practical ideas that don't make people cringe

If you're planning something and want to avoid the eye-roll factor, try any of these.

Grab a block of lanes at a bowling alley. Bowling is inherently goofy, nobody is good at it, and it gives people something to do with their hands while they talk.

Book a group cooking class. Chopping vegetables next to someone is a surprisingly effective bonding experience, probably because it's impossible to be formal while wearing an apron and arguing about garlic quantities.

Rent out a section of a food hall and let people eat what they want. The freedom of choice alone makes it feel less corporate than a prix fixe dinner at a restaurant someone's boss picked.

Go outside. A hike, a park hangout, a walk to a local landmark. Movement and fresh air change the dynamic of group interactions in a way that sitting in a conference room never will.

The only rule that matters

Ask your team what they want to do. Not what they think they should say. Not what the leadership team prefers. What they actually want.

Then do that thing. And stop calling it team building.

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Call it a team outing, a hangout, an adventure, whatever. Just drop the phrase that makes everyone tense up before they even walk through the door. The activity matters less than the intent behind it. If the intent is genuine connection, people will feel it. If the intent is checking a box, they'll feel that too.

team buildingcompany cultureteam activities